
Immersive Technology (Minor)
Immersion technologies are growing fast. According to the XR Association by 2025 augmented reality, virtual reality, and mixed reality will be as ubiquitous as mobile devices.
- Degrees & Offerings
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- Minor
- Location
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- Bloomsburg
- Lock Haven
- Mansfield
- Department
- College
- Program Contact
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Professor
A minor in immersive and interactive technologies give students essential skills in these technologies related to knowledge they have from their major or other areas of interest. The minor adds immersive and interactive technology skills like virtual reality to the background of students from several possible areas. Virtual reality can incorporate many different skills: Storytelling skills from English, visual communication skills from art or mass communications, programming skills from computer science and more.
Courses and Curriculum
In the four specific minor courses, they get an understanding of the importance of immersive media in all aspects of their lives and careers, additional multimedia applications for training applications, the design of immersive applications for instruction, and the department of virtual reality (VR) and augmented reality (AR) applications.
Core Courses (12 credits)
- INSTTEH.200 Introduction to Virtual and Augmented Reality
- INSTTECH.228 Designing Immersive and Interactive Experiences
- INSTTECH.460 Multimedia Productions
- INSTTECH.428 Virtual, Augmented and Mixed Realities
Electives (6 credits)
Choose one of the department groups listed below. Other elective choices are possible by approval of the department chair.
- Instructional Technology
- INSTTECH.472 Introduction to Authoring
- INSTTECH.465 Leading Virtual Teams
- Art Studio
- ARTSTDIO.295 Introductory Graphic Design
- ARTSTDIO.296 Typography and Logo Design
- Educational Foundations
- EDFOUND.204 Technology for Teaching and Learning
- EDFOUND.322 Digital Video Movies
- English
- ENGLISH.307 Writing for the Internet
- ENGLISH.204 Introduction to Creative Writing
- Environmental, Geographical and Geological Sciences
- EGGS.242 Map Use and Analysis
- EGGS.360 Principles of GIS I
- ITM
- ITM.301 Information Technology and Analytics
- ITM.405 Training and Development
- Mass Communications
- MASSCOMM.220 Multimedia in Mass Communications I
- MASSCOMM.280 Introduction to Visual Communications
- Mathematical and Digital Sciences
- DATASCI.110 Introduction to Data Science
- DATASCI.210 Data Visualization
- Music
- MUSIC.219 Audio Recording
- MUSIC.229 Music Education Computing and Technology
The student outcomes include:
- Appraise trends in immersive technologies, tools, and challenges.
- Examine immersive technology applications for their usefulness in application areas.
- Design virtual and augmented reality applications for use in instructional technology and other areas.
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