Virtual Reality Lesson

Immersive Technology (Minor)

Immersion technologies are growing fast. According to the XR Association by 2025 augmented reality, virtual reality, and mixed reality will be as ubiquitous as mobile devices.

Degrees & Offerings
  • Minor
Location
  • Bloomsburg
  • Lock Haven
  • Mansfield
Department
College
Program Contact
MSIDT Program Coordinator, Associate Professor
Illustration of Mountain

A minor in immersive and interactive technologies give students essential skills in these technologies related to knowledge they have from their major or other areas of interest. The minor adds immersive and interactive technology skills like virtual reality to the background of students from several possible areas. Virtual reality can incorporate many different skills: Storytelling skills from English, visual communication skills from art or mass communications, programming skills from computer science and more.

Courses and Curriculum

In the four specific minor courses, they get an understanding of the importance of immersive media in all aspects of their lives and careers, additional multimedia applications for training applications, the design of immersive applications for instruction, and the department of virtual reality (VR) and augmented reality (AR) applications.

Required Courses (12 credits)

  • ARVR200: Introduction to Virtual and Augmented Reality
  • ARVR228: Creating Metaverse Experiences
  • IDT428: Virtual, Augmented and Mixed Realities
  • IDT460: Multimedia Productions

Elective Courses (6 credits)

Choose two courses from one of the program groups shown below. Other elective choices are possible by approval of the department chair.

  • Instructional Technology
    • IDT472: Introduction to Authoring
    • IDT465: Leading Virtual Teams
  • Art
    • GRA200: Introduction to Graphic Design
    • GRA202: Typography and Logo Design
  • Education
    • EDTC200: Introduction to Educational Technology
    • EDTC201: Digital Video
  • English
    • ENGL373: Writing for the Web
    • ENGL204: Introduction to Creative Writing
  • Environmental, Geographical & Geological Sciences
    • EGGS242: Mapping and GIS Fundamentals
    • EGGS360: Principles of GIS 1
  • ITA
    • ITAN301: Information Technology and Analytics
    • ITAN405: Training and Development
  • Media
    • MDIA220: Introduction to Multimedia
    • MDIA222: Introduction to Visual Communications
  • Mathematical and Digital Sciences
    • DAT110: Introduction to Data Science
    • DAT210: Data Visualization
  • Music
    • MUSI141: Basic Recording Techniques
    • MUSI230: Technology in Music Education

The student outcomes include:

  • Appraise trends in immersive technologies, tools, and challenges.
  • Examine immersive technology applications for their usefulness in application areas.
  • Design virtual and augmented reality applications for use in instructional technology and other areas.

The Commonwealth Difference

7.7% Growth
Industry Demand
The worldwide AR and VR market has been forecast to grow by a factor of nearly 7.7% between 2018 and 2022.
Virtual Reality Training
Virtual Reality
One in every three small and midsize businesses in the United States is expected to be piloting a VR employee training program by 2021.
50% Faster
Effectiveness
VR and AR training could help new hires reach full productivity 50 percent faster.

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